

Diplomatic capital reminds me of faith in Civ V, probably because just like faith, you can use diplomatic capital to purchase improvements and units instead of energy. Gone is the diplomacy system that was just about copy+pasted from Civ V, and instead we have a system that is reliant on an intangible commodity called "diplomatic capital". So, the biggest change to Rising Tide is how diplomacy has been revamped. The main changes I'll talk about though are the Diplomatic Capital/Traits system, artifacts crafting and ocean cities. There's been quite a few changes to the core gameplay formula, similar to what happened between Civilization V and its expansions. This is not only a pretty choice gameplay mechanic but it also makes each planetary biome you play on somewhat unique which in turn helps with immersion. In Rising Tide, each planetary biome has their own chain of quests which when completed will confer benefits to you (such as certain hexes having increased yields). "Discovering an ancient coffee machine is especially hilarious." Discovering an ancient coffee machine is especially hilarious. What's even better in Rising Tide though is how discovering Old Earth artifacts adds to your knowledge of what happened to Old Earth. Just as it was with Alpha Centauri and Beyond Earth, Firaxis have done their homework and each faction, leader and technology has a fleshed-out story behind them. Factions such as the North Sea Alliance (NSA) also bring better colonisation technology such as floating cities (which gives them the ability to start the game with an ocean city). Rising Tide is actually meant to be set an undefined number of years after the first wave of colonists have made planetfall and consists of factions that were more focused on fixing Old Earth instead of running away from its problems (such as INTEGR and North Sea Alliance) or decided to leave too early before better propulsion technology was developed (such as Al Falah who left on generation ships instead of cryogenic "sleeper" ships). So is the expansion pack as good as the Steam user reviews make it out to be (83% of 404 reviews) or have they irrevocably ruined the original formula? After purchasing the expansion pack and playing for about 24 hours (which consisted of a few games in single player and multi player) I am now ready to review it. So when Firaxis announced they were releasing an expansion pack called Rising Tide, I was pretty excited. Consequently the game rated well on Choicest Games, receiving an 8/10. Despite the game not being the next Alpha Centauri I liked the hard science-fiction backdrop, the epic soundtrack, the greater Civ customisation options and the non-linear tech tree.

When the base game Beyond Earth was released the game received positive reviews from the critics but received mixed reviews from the gaming public with a 52% (Mixed) rating on Steam from over 13,000 reviews.
